Spin
Power

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1Par ou Ímpar

Opponent
Difficulty
Aim guide
Who breaks
Rules
  • The first ball you pocket decides your balls: evens (2–14) or odds (3–15).
  • Break from the D. One parity dropping gives you that group and another shot; both keep the table open (the lowest of the rarer one goes down too, to even it out) and pass the turn.
  • Hit one of your balls first. Pocketing one keeps your turn.
  • A foul (scratch, missing every ball, hitting or pocketing an opponent's ball) loses the turn and pockets the opponent's lowest ball. After a scratch they place the cue ball in the D.
  • Clear your balls, then sink the 1, the castigo, to win. The castigo early or on a foul loses.